Neatness matters! Universal balancers solve this issue by having the back-looping built in. I have made about two lines of iron and copper in my last few vanilla games. I tried using next-level products (i.e. there were conveyor belts. I dont make any two buses identical unless Im following a blueprint for some starter base. - Place another belt along the output side of the assemblers. Sometimes this can be fixed by looping the unused output back around the balancer and distributing it among the inputs. I also have a return bus that carries science packs back to the lab area. One downside to this can be that all resources are used up before every machine gets fed. The easiest way to do a two-material split off is to start with the position of the belt near the assembler, and work backwards. A corner is not unheard of but very unusual and is often only necessary when a lake appears that is not planned for. The balancers/taps get very large above 4 since your next logical jump is 8. through links on our site, we may earn an affiliate commission. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. With splitter priorities that were added in 0.16 it is very simple to split off a belt from a main bus while ensuring good throughput properties. 0 reviews that are not currently recommended. When more than the number of allowed outputs backs up, the universal balancer behaves like a normal balancer, and may not balance properly. by CJ5Boss Thu Jan 10, 2019 2:40 pm, Post Hamburg, Frankfurt Valve Corporation. How many bus stops and stations are there in Hamburg? Since the process can be repeated infinitely, balancers with 2n output belts are easy to create. When your need for materials becomes too great, you may want to consider moving some production OFF of the bus and feeding it in from other locations. Hope the guide was helpful :-). While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. The base uses a combination of Solar and Nuclear power to supply the whopping 30GW of needed power when the factory is going full tilt. Balancers that are output balanced distribute evenly to all output belts/belt lanes. by Amarula Thu Jan 10, 2019 3:44 pm, Post Balancers are used to evenly distribute items over multiple belts or multiple belt lanes. by sha664817 Fri Feb 01, 2019 6:57 am, Post by ultralance12 Tue Jan 29, 2019 4:53 pm, Post Rust game file size: How big is the download. A good example of this are copper cables as they consume more space on a belt than in the form of copper plates. I am currently thinking bigger now and starting a new game with a starter base and then working on building 'towns' that each produce stuff and use trains instead of a main bus to move supplies between the towns. The following are 2 designs for a split-off off a 2-wide bus (by reddit user /u/unique_2). The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. 7. Split off a full belt of red circuits to go closest to the assemblers, since they are needed in highest quantity. The bottleneck in this balancer is that the two middle belts only get input from one splitter. Due to the design of the whole base, there are 4 main rails that come in from each direction and pass through a big lane junction. Post all other topics which do not belong to any other category. Raw materials such as Iron, Copper, Oil etc are delivered via trains and are then turned into all 7 types of science using a large main bus. I tend to only use main busses when bootstrapping up a large train-based base so just iron, copper, steel, green circuits, and maybe gears. spaghetti for everything else. Generally my main bus consists of iron plate, copper plate, and coal. And instead of rebalancing you can use priority splitters. (Many products require both iron plates and gear wheels). if its easier on the group to explain, I'd be happy to be suggested a video that covers such dilemmas and any others that I'm not yet imagining. Far better to make these locally as needed. This allows for expanability of systems, and easy pulling from the Bus. Here are some Assembly line examples to get you started: Science pack production can efficiently pull off of the main bus to have an expandable system. Hamburg, Siauliai Bring the belt to the target lane, then split off, making sure you make the T-junction BEFORE connecting it to ensure that product fills only a single side of the belt. Lubeck, Hamburg - Place 2 rows of belts along the assemblers. There is no real right answer just whatever works best for your set up. The easiest way to upgrade belts is simply run along the line, holding down the mouse button to place belts on top of existing ones. In general, no block should be greatly than 4 but 1 and 2 are fine. It includes all the methods you need to take the designs and blueprints from the beginning on constructing your main bus, all the way up to using it to gain the advantage. 0eNqlld1qhDAQhV+lzHUsxv/6DPsGpRTdDUvAjRLjUhHfvaPWVTBbMu1VcPR8OTOTMQOUVScaLZWBfAB5rlUL+fsArbyqoppipm8E5HCX2nQYYaCK2xRYvvAiGBlIdRFfkPOREZSnnTKwKqURt01mdKHaptbGK0VlduLwP+Jo/GAglJFGiiX1+aH/VN2tFBqTejA6VOirrnFdKAyaukVhraZ9EeYFDHpc0NFqo+5M000bHsABAewTuCHFMCeAo2fVPGAfVAsl/kM9+WZPqifuEmd3KxUPHVykFuflXWKBpu5Q7gzNtkloKmkMxo44/zVec7cg3qitCGwU7lMxVjOcuyTEfxLyrYiA2j27k9DBif+rkYg8lS6Hk8f0oXTiJsQO2suWUhpoP0oZofJIwJ/u/IPOdxcQg6pA7xiLvBnyMl0ad6HbZZSyNOBZmPhhNI7frCw6ag==, 0eNqdld9qgzAUxl9lnOs4TBq19Rl6tdsxhrahBGyUGMuK+O476jqFxpGzq+DR75fv/DHpoaw61VhtHOQ96FNtWsjfe2j1xRTVGHP3RkEON21dhxEGpriOgfmLSMLAQJuz+oKcD8yj1E5dF5mzhWmb2rqoVJVbiYVXvLXtcaXckZRvK6UcPhgo47TTas57erh/mu5aKosZ/ao7VNiLrXGdnTNo6haFtRk3RVgkGNxxQTsPD3Xnmm5M8gksCOCYwN1RDHMCWBLAFG7yjwrzBazNBjfdmrhNKg4gnLVVp/ld6oFmwdDYyxQe5j7cKA82elimvqm0cxh7xsWvyaOeHgSP6R0PaQznwQnz4CJyEZIw/0k49ua7o06Mv2wywEn8p5GEfDYE1T2lHw1B3IzYT3/Z9pQGCi/iQKg8EvDon66mfHUHMqgK9I4xGU2Ql2qE3JRt539NSpGmmeDiMAzfI+ZmDA==, 0eNqlldFugzAMRX9l8nOYcEih5TP2Ok0TbaMqEgQUQjVU8e8LdAy0hirWniIM9+TajsMNjmUnG6O0hfwG6lTrFvL3G7TqootyjNm+kZDDVRnbuQgDXVRj4P5FJGBgoPRZfkGOAyMo31ZK7lUqK6tFZk2h26Y2NjrK0q7EyX/EYvhgILVVVsl76tND/6m76iiNS2qLwaCpWyer9birQ0WcQe+WZBgN/cHwX0znNjYXU7t1AxTPHDYnU3e26UbbD9yEwI2QABYEMIW7I9eT++qZkjHow2TBmHg2w+CsjDzdX3EPc7+c9KZU1rrYo6n4dffE1iHYFgbbwpjeUVw6qvRGQxFD8sWffGNfusip3fRWDZMAJ/FTI4I8pkEl2tGnNIibEs+Jv2wZpYHeacQ9ofKO4O7c6X7OV/8fBmXhvLuYiCbIy8i4StNOiFQInqYZR34Yhm/sYzpB. For a comparison of belt, logistic robot and railway transport systems, refer to the Transport use cases tutorial. 0eNqVld9ugyAUxl/FnKstwRbwT1sfY7fL0mhLHIlFh9DMGN99qO1mWrrCFfHI9+NwvgP0UFSaNZILBVkP/FCLFrL3HlpeirwaY6prGGRw5lJpE0Eg8tMYmGeEFAYEXBzZN2RkQB7Kt4WSWpVcsdNC1lRcKSYXsshBpmQu2qaWKixYpRbiePhAwITiirN509NHtxf6VJhlMvKIgaCpWyOrxbiqQYUUQWeGeBgTusFQdwz5BxN5ZxPZMLE3htowiTMGXykIjlyyw/wrtjBT70LdQKkFuvmFamO7LGVtxidY01bXXqq1avTYNXfgrW8hsa2Ou/v2tqS1SubEiA1BsKcX+HnVCPH1lzhAqb8X+M8KLh44QSKHIl6sxavEIVHvQ2I3JvEx13rMSOqCwBeEPYuN72as9wbZ+p5OgzEX7HQZZ4tnBkGVG52J0XDaUyB5+amCl6IL1nqtBf/SbE9fg9xMPTPZTuA0jmmabiihu2H4AQXcOK0=, 0eNqVlNFugzAMRX8F+WmTwkpSSlc+Y6/TVEEbdZZoYMGphir+fYZOHVrTijwhQu7J9Y3xGcrK6caiIcjPgLvatJC/n6HFgymqYY26RkMOJ7TkeEWAKY7DwmVHrKAXgGavvyGXvQhQvk2UyqtE0seJrKmQSNuJbDlDRrYwbVNbiktd0USc9h8CtCEk1Jeix5dua9yx5GNyeY8hoKlbltVmOJVRMW/t+JH2g6F/GDUbkzygLIPNLH2YNBijfJjVbMzVjIA9Wr27fFIeZnZ707cJvaweuFpfCY6v2B5szc/HWQ++ftumdtS4oUFuuK+hoSU+d5sZ9cXXAqUPIZPA3L1GpAy9Pb8ZFRx38pc2mjthy+BO97tLQ+L2tpNcBXSk30QWWov3p5XrwBHCFJ5t4xzMJxNeQFWwjNdUPFYUWTx8UvRUdtHCLZzBL6e36jkqeetJ23bkZmmqsmytpNr0/Q+uzw2D. The idea is that one wants to draw from every belt (and lane even) equally to not have too few items at the current planned production and not have empty and at the same time standing belts of items. This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. Incredibly helpful, thanks for the effort. 1 Rocket every 5 min "ONLY" requires one blue belt of steel and 7 copper if your curious. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. - Sulfuric Acid: Used for both batteries and Processing Units (Blue Circuits). by Trebor Thu Jan 10, 2019 5:14 am, Post Place Assemblers: 1 crafting Iron Gear Wheels, 6-8 making Red Science. Mister's Bar and Lanes. Hamburg Click here to open location in google maps. Each of these is essential to your main bus design: Iron Plates x4 (recommend x8) Copper Plates x4 (recommend x8) Steel Plates x1 (recommend x2) Green Circuits x2 (recommend x4) Red Circuits (Advanced Circuits) x1 (recommend x2) Blue Circuits (Processing Units) x1. If you look at popular bus designs most of them seem to have 4 belts with 2 spaces in between. We have located 2 bus terminals and one bus stop in Hamburg. This Factorio Base Tour showcases a magnificent 5.2k SPM (Science Per Minute) Mutliple Main Bus Megabase made by Hornet! One reddit post mentions the use of cargo wagons as a means to increase throughput and reduce the size of a bus. The following designs have the additional property that if the incoming belts are fully saturated then the split-off belt will be full (recall that a single splitter with a single full input belt will by default split off a half-filled belt). and our The width of the bus can become a problem if it is very wide. And the character saw they that they were good and that they would help him on his quest to get to end-game. It is only visible to you. Split off iron in two places (for throughput), and a half-belt of green circuits. Add more production to fill your belts with intermediate products: Copper & Iron Plate, Steel, Green Circuits, etc. is the fix to just have much larger grid sizes to account for the wait platforms? All production and builds in the factory are belt based and there are 4 identical, but rotated \"mini bases\" that each produce 1.3k SPM and fit into a corner triangle. ): http://www.xtermvideos.comCheck out Factorio at: https://www.factorio.comFactorio is a game in which you build and maintain factories.You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into . What should I put on my new main bus and how many belts of each item? Post Oldenburg, Hamburg These balancers can balance evenly between any inputs and any outputs. But for some other parts of the bus you can easily do 6 belts next to each other If there is enough input for the item to saturate a whole belt then putting a lane-balancer in won't help to get more items later on. I'm not a fan of linear buses, but I would urge you to plan out a production target and design according to that. Two science packs made efficiently and traveling together on the same belt! All trademarks are property of their respective owners in the US and other countries. Flensburg, Hamburg In Factorio, having a main bus is an advantage, however it must be well-designed to make sure that it could be used properly and efficiently. This may happen at a later stage in the game up to which a bus is a very good tool to reduce clutter. Place assemblers in a grid-like pattern as shown, adding belts, inserters, and power poles. Although a main bus can give you a huge advantage, it's still up to you if you want to use it. I love using helmod to do all calculations in-game, but of course a spreadsheet is fine as well. https://steamcommunity.com/sharedfiles/ =754378586. by Serenity Thu Jan 10, 2019 12:18 pm, Post I usually go for KatherineOfSky's bus, especially in vanilla or slightly modified vanilla play, which is this: My own personal Factorio super-power - running out of power. This page was last edited on 31 August 2020, at 10:02. you can also reduce needs late game with productivity modules. This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. You're going to need more than a single belt of iron and copper. This means I still have throughput on my iron/copper busses for other things. 2 iron, 2 copper, 1 red circuits, half and half blue/batteries, 2 plastic, green circuits, 2 steel. 0eNqVllFugzAMhq9S5WmToCUh0JYz7AbTNEGbVdEgQSFUQxV3n4ExsTVs8VOEyf/Z2I7DjRRlK2ojlSXZjciTVg3Jnm+kkReVl4PNdrUgGblKY1uwBETl1WCYdoSc9AGR6iw+SEb7AKF8WiiZUymtqBayupTWCrOQxR4ya3LV1NrYsBClXYh5/xIQoay0UkwfPT50r6qtCnCT0W9GCwpzMRrWiRKQWjcg1GrwC7AQNnewQERzGLq1dTs4vAMzBBjDjRHcCMHla8m8o7KZ6qAk3pTwCwNdQc7SiNP0jjugKRpKf0JTB3R/33OrBafb5H/gAV+Y32F6lOmI98LwXmiE795VN1KteaHehZ0L4eo5yrCty5yYGItxR8PxEyXqPZKV+DRstE1Goju01AMxEyInwefU0D9jOCCz7I7j6D8SphQ7S84iTE6dA49R9ElhHtVmDH3OvbAxon7u78XeE5B4uILH6zpb/IgEpMxBBjYejqFsSvFmNw9Ft9m1u0rrKn/PH2HbVZhmGiicszTdM8qOff8JVpvtyQ==, 0eNqdlt1ugjAUx1/F9GpLitJDReUxdrssC2jjmkFLSjEjhndfwbkQLabHq4bC/3c+e8qZFGUraiOVJdmZyL1WDcnez6SRR5WXw57takEycpLGtm6HEpVXw8bli4iTnhKpDuKHZKynCOXbRAlepbSimsjqUlorzESWBMisyVVTa2OjQpR2Iub9ByVCWWmluAQ9PnSfqq0KZyZjcwxKat04mVaDVYeKEkq6YekHh24w8I9pnWFzNNqtcyB2BdFrNLq1dTv4fQdOMGBAgDkCHCO4a3RCmS+hKRoDPswmHAMPvNk+UV53UMhBGrG/vIOA3O2eKDbMmZFqxgqLn4gG8NGw8LPlN8J9UMBCb+vggyb3A2juELDlOgDIse0b+9qOrQP8imC5HhHezmVpCIL9IfxebEIQ8UMvtuhpE/cBnbzDptk7JCDGpNk//xn+TEFAhAD4kRDETTA19Ycc3uPxNffuMh4v7mzyS0JJmTuZ2+PR6MvCyOOXXbwU3WLVriqtq/w7f3XfnYRpRmjKOaTpBhjs+v4XLT/v+g==. Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. steel, copper cable, iron gear wheel) but it gets way too complicated to belt weave and it winds up making more sense to having dedicated assemblers for each of their end products. Most basic science is done and I reworked it to start pushing towards beacon based systems. The gif on the right shows a 4 4 balancer being fed by two belts, but only outputting one belt which means that its throughput in that arrangement is 50%. - Balancers that are throughput limited may not be able to provide maximum output if one or more outputs are blocked. Reddit and its partners use cookies and similar technologies to provide you with a better experience. ): http://www.xtermvideos.com-----------------------------------------------------My Merchandise: https://www.designbyhumans.com/shop/Xterminator/My Website (Blueprints, Mod Lists, \u0026 More! Amsterdam, Hamburg Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. Place 2 fast inserters in, and 1 fast inserter going out of the Gear Wheel assembler. It will just depend on you on which design you would do as long as the conveyor belt is included. Putting a lane-balancer after a split-off is not necessary most of the time as the rest moves on if the belt has no draw or if only one lane is used. Mad respect. Reason being is to have 4 belts of green circuits at full power requires 6 belts of copper and 4 belts if iron. Using iron plates as index 100: Copper: 78 Steel: 7 Plastic: 15 Coal: 13 Iron Gear: 6 Electronic Circuit: 38 Advanced Circuit: 6 Stone Brick: 2 Note that this is for science only. The first bus me and my friend are working on is currently like 8 hours into development and we've just got everything set where we can start making plastic, so it takes a long time. For the belt furthest from the assembler, split off copper plates. Over time, I've built a large number of factories here are some examples of Main Bus systems that I've used. Pristina, Hamburg You need to sign in or create an account to do that. The design shown here makes sure that the belts on the right side are filled first, so belts can be taken from the right every time without the need to further rebalance. For the belt furthest from the assembler, split off green circuits. The 4 line meta comes from a time of fixed underground lengths and the need for even balancer sizes. If what you're going for is launching one satellite (beating the game) and researching all techs (for the achievement), in my experience you don't really need a "full" bus. Maintaining a main bus would require you a lot of effort and time to do it, including re-balancing your belts. For n n balancers where n is a power of two numbers, nlog2(n)n2 can be used to calculate how many splitters are needed. This can be done to reserve room for later expansion, blueprint-ghosts are a good usage for that as they don't allow the belt to be filled with non-usable items. 1.2K 91K views 1 year ago #Factorio #FactorioBaseTour This Factorio Base Tour showcases a magnificent 5.2k SPM (Science Per Minute) Mutliple Main Bus Megabase made by Hornet! Definitely 4 green circuits. It's all about trial and error as you start out, you can't be afraid to build something and let it run for a few hours to see how it works - if its not working right delete it and try something else. Hamburg, Skopje Green Science will share the other side. - Place these one tile away from the Red Science output belt. Hmm I was doing 2 lines for green 1 each for blue and red and i also space my lines 4 spaces apart for all my fluids and a litter needs. Lubricant: Used in making Electric Engines & Express (blue) level belts, splitters and undergrounds. Thus up to a full belt can be delivered and the remaining resources can go through on the main bus. This is done by adding two more splitters at the end of the balancer, as it can be seen here: However most balancers' bottlenecks can't be solved as easily. Most likely you will need dedicated iron/copper smelting for green circuit production since so many things take them. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Chests between each belt structure move items along as well as providing a collection place for pickup. (I normally skip red belts and go straight to blue to save myself the annoyance of replacing the bus 2 times). - Assembly lines are best placed so that they run perpendicular to the Main Bus. One of the most notable designs include the use of conveyor belts. The priorities can be set in various ways but this should not distract from the fact that more resource input should be added whenever this becomes a concern. - 4 should be max, as even if you run 4.. you will still run out as the belts just acts as buffer.. the real key is to have more inputs to the main buss, or and give some factorys direct link that matches theyr requirement from the furnaces. When you find yourself needing an extra component that is used for very few items, (like stone, stone bricks, or coal), either run a line to the side of the main bus, ending it at the assemblers, or carry the materials in via robots & requester chests. by MobRules Thu Jan 10, 2019 5:12 am, Post - Mechanical Throughput Magic (circuit-free), Frequently Suggested / Link Collections. Sharing makes us all stronger and more inspired to come up with new ideas! Hamburg, Kolding I still need to put skynet back in =P. It is advisable to leave space between the groups of belts of one item for underground belt to surface and for other things to cross the bus. by astroshak Thu Jan 10, 2019 2:08 am, Post Phone number (716) 649-0940. Balancers that are input balanced take evenly from all input belts/belt lanes. Gears: While the ratio of iron plates to iron gear wheels is advantageous ratio-wise, (2 plates makes 1 iron gear wheel), I've found (through real experimentation) that it is much more efficient to make Gears locally. Buy Factorio here: https://www.humblebundle.com/store/factorio?partner=jdplaysMore tutorials: https://www.youtube.com/playlist?list=PLnIE0W-m629c4nhPTspGRVm35Zr80CZTgWelcome to my Factorio Tutorial series where I'll be trying to teach you guys everything I know about Factorio. When one doesn't have enough production to saturate a belt (or splits it into more) then this can be called a "fake"-bus as it can not be saturated. This item has been removed from the community because it violates Steam Community & Content Guidelines. by Rjskeet Thu Jan 10, 2019 1:55 am, Post To balance belts it has to be made sure that the output belts contain an equal number of items from each input belt. All trademarks are property of their respective owners in the US and other countries. After that I begin to distribute production to separate factories and do not have single main bus for all products. by vanatteveldt Tue Jan 29, 2019 7:14 pm, Post This is also a downside as there are more belts used and therefore more room for belt-buffer and everything is less compact. Blue belt can transport 40 items per second fully compressed. Hannover, Hamburg Yet! What is your definition of "main line bus" ? As others have said the main bus simply acts as a buffer - remember that it's not your resource pool. Support me on Patreon: https://www.patreon.com/JD_PlaysMy Twitter For details of upcoming live streams and anything else 280 Char or less: https://twitter.com/JD_Play5Chat with me live on Discord: https://discord.gg/G6FcZPpTwitch for all your Live Steaming needs: https://www.twitch.tv/jdplaysFeel like being hit in the face, with a book? Hamburg, Pristina This indicates not enough products being produced to meet demand, this can be remedied with adding more lanes with corresponding more production further up the chain of production. READ MORE: Rust: How to fix mouse cursor on screen, Main bus alternatives and more important details. What are the most popular bus routes from Hamburg? Using a non-prioritizing split-off will only distribute the shortage, not magically create more production. - Create an account to follow your favorite communities and start taking part in conversations. you can reduce the number of belts needed on the bus by dedicating production to the intermediates (typically the green circuit requirements for other circuits). Grouping differing items together can cause problems when splitting them off, hence only groupings of two differing items is recommended. So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. I've had many playthroughs of the vanilla and mildly modded factorio but until now have consisted of main bus's of ingredients and trains that only bring ores from long distances to feed the fires. Copper Cables: While they are high in demand for green circuits, they are used in almost nothing else. Hamburg, Rotterdam Make sure to watch through for all the little details!Download the save and see more info for the base in the reddit post here: https://www.reddit.com/r/factorio/comments/mef5ui/my_first_megabase_5200k_spm_beltbus/Stay up to date with new releases by Subscribing.Support The Channel On Patreon: http://www.patreon.com/Xterminator5Twitch: https://www.twitch.tv/xterminator5Discord Group: https://discord.gg/0rIlqgn3wPmrmtWmMy Twitter: http://www.twitter.com/Xterminator5My Website (Blueprints, Mod Lists, \u0026 More! Would you say that I should have more chopper and iron? Personally, Ill run 8 lines of copper, 8 lines of iron, 2 lines of steel, and 1 line each for coal and stone. For green circuitsi never go more than two for my starter base. Press question mark to learn the rest of the keyboard shortcuts. Place Concrete or Stone Brick under a couple lanes of your bus & in one of the spaces between lanes (at a minimum) since it gives you a speed boost when running. I've never been a fan of the central bus.
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