Disabled for now until scene framework is fully put together. - Serana should no longer comment on how nice the player's house is when the player is in Hjerim and "Blood on the Ice" is currently running, - Made one of the DLC1RNPCGeneralHello lines use the proper voice line, - Replaced the initial "Can I Talk to You for a bit?" - Added conditions to a lot of lover and jokey dialogue to not occur during serious moments for Serana's character development (like during Kindred Judgement), - Decreased radiant greet frequency by 10%. - Created an optional patch for the Lustmord Armor mod. - Fixed a bug with the "Determination" dialogue quest trigger. - Fixed some backend problems with the SDA Injured Dialogue. - Minor typo fix with Bolstering The Ranks quest, - Fixed NULL dialogue of that quest too (again), - Dialogue Tweak to one of player dialogue options in Chasing Echoes, - Added conditions for Isran dialogue not to appear when sided with the vampires. - Sofia Banter now has a countdown timer. - Reduced frequency of pop culture/meme lines by -20%, - Reduced frequency of Serana singing by -5%. - Added in a timer quest that controls relationship variables with Serana. - Moved all Dawnguard recap dialogues to their own consolidated dialogue branch under "Can I talk to you for a bit" as to free up space in the choice list and not require players to scroll down much to see the other dialogue topics. This is toggleable through a global, (Type "Set SeranaRomance to 0" in the console if you want to disable it). Now it shouldn't be delayed. - Fixed Arvak and Jiub dialogue conditions since they weren't firing properly, - New conversations for "A Return To Your Roots" vanilla quest and "Bolstering the Ranks". All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, Serana Dialogue Add-On Simplified Chinese Translation, Serana Dialogue Addon - version francaise, Serana Dialogue Add-On - Russian Translation SE, Serana Dialogue Add-On - TRADUZIONE ITALIANA, Serana Dialogue Add-On SE - Russian Translation, Serana Dialogue Add-On Turkish Translation, Serana Dialogue Add-On - spolszczenie (polish translation), Serana Dialogue Add-On -Translation Brazilian Portuguese - PT-BR - Version 3.2.1, Serana Dialogue Add-On Traditional Chinese Translation, Serana Dialogue Add-On SE 3.0.1.0 - Traducao PT-BR, Serana Dialogue Add-On - Spanish (Voces y Textos), Serana Dialog Add-on - Polish Translation, Serana Dialogue Add-On - Czech Translation. Serana now comments on -The player carrying around a lot of junk, - Serana commentary after kissing the player (Serana Romance feature), - Commentary after waking up from sleep (Serana Romance feature), - Revoiced vanilla radiant conversations (Prophet, Seeking Disclosure, Touching the Sky), - Redone Serana and player werewolf conversation. Serana won't just say the same 4 things each time- this has been doubled to a total of 8 random possible responses once the player chooses to trade items with her. It should now be a blocking branch, so the dialogue would now be harder to miss, - Increased audio of training lines which were too quiet. If there are mods that do this too, do not use them with SDA- you will break Serana's brain! Not going to do a Molag Bal conversation anymore since having it would be redundant, seeing as it's already one of Serana's radiant conversation choices. - Added in an option to equip Serana's default outfit again in the Serana Outfit Menu. Serana radiant interactions with many new NPCs. 4. Serana has a few lines relevant to your character's race that you would miss playing as custom race, this fixes by updating the conditions to check for custom race keywords. - Tweaked existing dialogue cool-downs to prevent them from being spammy, - A lot of radiant world commentary on various locations, from animal dens and bandit camps, to even military barracks, - Commentary on Discerning the Transmudane. Added in Serana crouch bugfix, based on the code of Serana Improvements and Fixes by DRFire9001. There's still a whole lot I can do with Serana Dialogue Add-On (including stuff I've pushed back, like the Lost to the Ages commentary). I mean- it doesn't make sense for a vampire thousands of years old to only know a measly Vampire Drain and Raise Zombie, right? * Even with that considered, this mod will still continue to be developed and updated with a plethora of new content in the future. - Main quest dialogue until "Dragonslayer" (Post Main-Quest dialogue coming later), - Serana commentary on player lycanthropy, - Tweak to dialogue conditions on Serana hurt dialogue. If you have downloaded the Wintersun patch(s) - please re-download the new versions, as they've been edited to reflect this compatibility change as well. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. - Being a lover to Serana unlocks radiant lover dialogue which may be experienced at will, as a way for you two to be affectionate. Serana's radiant love and drinking buddies forcegreets will no longer occur if she is not following the player. It should pop up now for those who have finished the Main Quest. - The first Serana Romance conversation will no longer occur in Dimhollow Crypt- instead when you first exit the crypt with Serana. - Added in Papyrus log debug messages for the horse feature, to help troubleshoot additional issues. - Campfire mod spooning support (via an optional patch. - Banter with the Remiel Follower, including exclusive lines written and voiced just for the banter, from both Remiel's and SDA's voice actresses. - Changed keyword for Crimson Blood armor from heavy to light, seeing as Serana specializes more in light armor use, in consideration that the armor was made for her, - Added an additional conversation with Serana when she actually wears the armor for the first time, - Updated sleep patch to accommodate 2.5 script changes, Completely rebuilt patch from the ground-up, - Added conditions to lover dialogue to not occur in dangerous places like caves and dungeons, - Certain measures put into place to prevent instances where Amorous Adventures hello dialogue would coincide with Serana Dialogue Add-On's. Type "stopquest SDA_SolstheimCommentary" in the console. . - Thanks to the efforts of keypuncher, one record was changed which allowed my patch to work with both regular and standalone color versions of the Lustmord Armor on SSE. Serana will still eventually be attracted to the player (should the player have chosen the romance route) but this will be shown more organically and Serana should come off as less horny and/or player-pandering. Same with the trading dialogue, there are now more responses when she is being asked to wait somewhere. The Romance Update is here! - Sofia Banter (Built-into the mod, without requiring the Sofia mod as a Masterfile). radiant conversation among others). Includes both some radiant and story-driven conversations. Even vampires need some shut-eye every now and then. - Added quest commentary for Arvak and Jiub quests, - Added radiant quest dialogue for Volkihar side, - Added a radiant conversation with Serana after she's been injured in a fight and her health is below a certain percentage. - An ability is now added when the player first enters into a romance with Serana. - Removed GetDistance requirement from radiant lovemaking dialogue. Serena Dialogue Add-on update Hey everyone! After all, this is a work of fiction for a fantasy setting.Serana Dialogue Add-On is based on the world and characters written by Bethesda Game Studios for The Elder Scrolls V: Skyrim. (SDA_MainDialogue record), - Tweaked conditions for Serana's Arcaneum dialogue so that it can be triggered earlier (First Lessons doesn't need to be completed), - Text dialogue tweaks (from player) for consistency, - Delayed Teleport Spell dialogue to only occur after the Tracking Marker talk has been had to free up dialogue menu clutter, - Tweaked player background conversation to not be repeatable (Serana doesn't need to learn about the player's background more than once), - Serana will only seem knowledgeable (comment on the current state of the world and Elder Scrolls lore) if she has been to the Arcaneum at least once. New quest-aware commentary, as well as dialogue for said armor. These new lines are also faction-aware, so Serana will have different responses based on whether or not you're part of a particular group in Skyrim. - SDA is now in a BSA! - Since there currently aren't any voicelines for Orc and Bosmer commentary for now, temporary measures have been put in place to ensure the initial trigger dialogue doesn't fire, as long as the player is playing either of those two races. Non-married, but boyfriend/girlfriend players can still experience future quests like Trust or the Bannered Mare date, just with minor tweaks and changes to dialogue to accomodate whether or not the players have chosen to marry Serana. Between Bethesda.net and Nexus Mods, the Serana Dialogue Add-On has been downloaded upwards of 180,000 times. Hey guys, Author of the Serana Dialogue Add-On mod here. To see it, and for immersion-sake, talk to Serana RIGHT BEFORE entering the haunted house. - These are technically mini-quests, but they aren't marked on your journal or anything. Tell other followers to wait in another room or far away when your character does their lovey-dovey business with the vamp. Ah, e pu anche (udite, udite!) NOTE: This dialogue really is just for a role-play purpose. If the player chose to destroy the Dark Brotherhood, one of Serana's DB radiant greets should no longer occur, Increased threshold for magicka commenting, Reduced frequency of combat-end greets regarding Serana being tired. The commentary quest should already be restarted and you can check if it's up and running correctly with "sqv SDA_SolstheimCommentary". - Drink with Serana (both alcoholic and non-alcoholic drinks) at any inn, and have casual and immersive talks over a multitude of topics. A new save is required for this update. Additionally, Serana will not sneeze at all if she is still a vampire. Mods that edit the main Thieves Guild quests will not be supported (any quest record starting with TG)- Serana's commentary is based on the vanilla records. She chooses to stick around, and her ending reaction to you has been toned down a bit. Fixed College of Winterhold and Dark Brotherhood blocking greets so they won't block you out of other dialogue with Serana until all of them have been exhausted. There was on update on nexus so I'll post that here: from the MA "Important Announcement Regarding AE: Hey guys! Full Kerstyn revoices for all Serana lines during the Kindred Judgement and Touching the Sky quests (the last two quests in Dawnguard). - Rewrites for various Serana dialogues, ranging from role-play, NPC Banter, idle lines, quest commentary. Serana won't be that close to you after you've just made love once. - Removed an unecessary voice file from the archive which didn't play in-game, - Serana now faces NPCs while talking to them (was previously just headtracking). IMPORTANT NOTE: For the Diplomatic Immunity quest, Serana is supposed to be force-dismissed after the last dialogue line. - Revoice of some remaining combat grunts/final radiant dialogue. This has now been fixed. - Serana was not giving gifts anymore, even though the prompt was showing and she said her dialogue. - Serana's lip files should now properly play for the pillow talk dialogue, - Removed unecessary audio files (leftovers from Creation Kit voice processing), - Added in missing Wood Elf and Orc racial commentary, - Added in a missing voice line for one of the conversations, - Fixed conditions for one of the lines in the Cyrodillic Brandy conversation, - Fixed issue where Ysoldas lip movements wouldnt play for some lines during the Serana Date quest, - Added in a missing voicefile for Ysolda. - Serana no longer sneezes when she's a vampire. However, all copyright within the confines of content added by this individual game modification belongs to me, the mod author. I felt in vanilla, that conversation was cut short. Bethesda mistakenly marks a lot of common areas as "Dwellings" which made Serana equip her home outfit in these areas. Added proper location keyword for Forebears Hideout (where the Moth Priest quest is) since there was none. To fix this, just stop moving to refresh Serana's package stack. Serana and Aela are my two favorite followers in all of Skyrim, so to see a follower given as much of an overhaul as SDA . - The player will no longer be able to steal Serana's horse. The player can now role-play as someone who remained unaffected by Serana's calm spell, but chose to play along. Whether or not you'd like to ultimately rest or continue adventuring is up to you, the player. At that point, she's supposed to be force-dismissed from you, but I haven't gotten that to work yet. - Serana can now wear whatever you want her to wear! With this installed, you'll be exposed to her entire dialogue pool (again, all lines voiced by Laura Bailey). - One of Serana's easter egg lines (What a grand and intoxicating innocence) didn't have a cooldown and a rarity condition applied. - There was an oversight with the latest scripting that allowed some quests to be started by the Story Manager again and again, even if they had already been run before. - One of the SeranaRomance lines in the sixth mini-quest was re-recorded since I initially got Durnehviir confused for Odahviig. If the player is named a certain name that has been requested by Patrons, Serana will automatically recognize that (if on PC), or manually if on console. - Fixed some problems with the bed script which caused problems with Serana finding available beds in some inns (notably Old Hroldan Inn and the Winking Skeever). Frankly it'll take too much effort and also cause compatibility issues if I edit that quest for the sake of SDA's sleeping feature, so I've decided to add in this workaround for now. If you've been having problems with the quest, this bugfix update should fix it for sure. PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. You can also choose between two name options for it- "Phoenix" and "Nightshade" as decided from a Patreon poll. Should now help prevent Serana talking to her from too far. I want to be sure the player hears what she has to say. - All Main Quest, Companions, Hangover, College of Winterhold, and Race commentary (among others) has been delayed to only play until after a specified variable has been reached in Serana-player friendship. It is now possible to either ask Serana to find a table, find a seat yourself, or have the conversation standing. - Removed vanilla bloodcursed arrows dialogue. If you don't want Serana to converse with a particular follower anymore, you can tell her via the Serana Menu. - Disabled old recap dialogue to help reduce VA overlap. Big Update! - Added another ending conversation with Serana after defeating Harkon. However, if the player chooses to remain part of the #furryfam- although Serana will disagree with you, this won't be harmful to the player-Serana relationship (as she has come to learn to respect your decisions- despite how the Companions questline brought up some of her past trauma). - Reduced randomness of gift-giving item pool. - Added optional DX Crimson Blood Armor patch. Lines were also cut (with past updates and this current one) to make the conversation seem more realistic and less overly dramatic. On the other hand for users who don't have Flower Girls installed, romance scenes will be implemented as fade-to-blacks with appropriate contextual messages. It's intended for her to stop her headtracking and just look forward, which works sometimes. - New trading dialogue. Regardless, Serana will not want to go in that house at any cost because of Molag Bal's history with her family. The player can choose (via dialogue) whether they want Serana's hood to be disabled all times, or only in sunlight (and if Serana isn't wearing any other headgear). Giving her a spell book will not work. Improved pacing and tone of the "Trust" conversation by cutting unnecessary lines that made the conversation a bit melodramatic. - More radiant dialogue, occurring at either sunrise or sunset. This mod is opted-in to receive Donation Points. She will then call the player by their custom name! If you already completed "A New Covenant" on your current save, you won't be able to play through this quest. C'est un patch pour ce mod, donc oui, c'est ncessaire. - Added short conversation about Molag Baal. - (For non-ESL version) Changed all armor keywords to "light armor", as Serana refers to it as light in her dialogue. - Note on Jayserpa's newly released mod, House of Horrors - Quest Expansion: Unlike the other House of Horrors edits out there, this mod changes a lot more (particularly at the first stage of the quest). - Some backend changes for the dialogue conditions of various dialogue. - Fixed quest commentary triggers for Serana "Season Unending" quest, - Tweaked dialgoue conditions for some Forgotten Vale idles, - Fixed dialogue static with two radiant greets. LL version still to come. // Serana Dialogue Add-On Video unavailable - Changed the cooldown of the radiant misc. Even vampires get tired. - Added conditions for some of Serana's radiant dialogue to only occur if she likes the player romantically, - Made the facial animations for some dialogues more expressive. - Added Serana tracking marker and teleport spell toggles (through Serana Menu). dialogue. I'm sure some of you have noticed the updated SDA file available on bethnet. Please don't do this quest when specific Dawnguard quests are active in your journal. Bad news; still gives a black screen upon RE-loading that save (it will work the first time). - Added in some revoice lines for "Can I Talk to You For a bit?" Also prevents NFF's tavern interactions from firing off during the "Date at the Bannered Mare" quest. - Fixed an oversight toggle that accidentally triggered the Laura Bailey voice during the Prophet quest (Dawnguard side). - Alduin bug was fixed previously but delayed. Rewrites and revoices of early SDA content (when Kerstyn was first brought on board). - The player gets a bonus perk for completing these talks, so there's both an incentive for it, RP, and game wise! - Implementation of another Dawnguard NPC interaction scene. For now, just dismiss her from the normal follower dialogue. When she joins up with the player again after "Bloodlines", after about a week she will start to open up to the player and become friendlier (a new game, or save before Bloodlines is completed required for the timer to take effect). Now they should act as regular 'hello' greetings. - Added conditions for a bunch of other dialogue lines (with sexual jokes, such as Haelga Bunkhouse Commentary, Real Barenziah convo) to only occur until after the player has completed Dawnguard, - Fixed Talen-Jei NPC banter (new save required for fix, OR type startquest SDA_TalenJeiBanter in the console), - Deleted some lines with first romance conversation which kind of felt out of place for Serana's character, - Conditioned a lot of Inigo banter to only occur until later on in DG/the player and her relationship, - Serana will no longer sleep with the player until their relationship has reached a high level. Commentary on the Cyrodillic Brandy found in Fort Frostmouth (it's Serana's favorite drink). Tweaked StoryManager conditions for Serana's main quest commentary- added more failsafes to ensure they start and run on time. Log in to view your list of favourite games. This is to make it less intrusive when it first fires, and to have it be friendlier for VR users. - Added dialogue to disable candlelight and some cloak spells (Frost, Lightning, Whirlwind). - Changed debug notification of Flower Girls install to say Flower Girls SE, to properly represent the Special Edition version. Did it for sure this time. If she can't wait, Serana's wait functionality will just be suspended - though this may create some wonkiness, so I suggest you do not complete the Diplomatic Immunity quest with Serana, or use the sleep feature once Chasing Echoes is active. - Redone the code of the Haunted House quest commentary, so that there now aren't any compatibility issues with other mods which edit the same quest. - Added optional Amorous Adventures patch (for both Clean and Flower Girls versions). These add up to a total of 20 new NPC conversations, - Whiterun: Nazeem, Ysolda, Carlotta, Mikael, Belethor, Jarl Balgruuf, - The background music now mutes when Serana sings her songs, - When in a safe interior (like a player home) Serana will now stand still while singing for you, - Fixed some animation triggers for the SDA_SeranaRomance7 quest. Edits out some of the dialogue Serana Dialogue Edit adds, as to not thematically conflict with the additions my mod makes to similar dialogue branches (currently Hellos and Combat Idles). When both FG and OStim are installed, OStim takes precedence. - The SeranaSLTrigger script now uses the SetStrip() function, identical with the LE version. Some issues prevented it from occurring in a radiant manner. - Disabled Serana Romance as a requirement for the Kindred Judgement conversation, as it also works thematically for a platonic relationship, - Tweaked some conditions on radiant hello lines to be more thematically in line with Serana's character development throughout Dawnguard, - Fixed some issues with OStim integration. This should help with the VA disparity and greatly improve overall user experience. Will perhaps get to Volkihar Clan commentary later. - Fuz'ed some dialogue that needed Fuz'ing, - Reconstructed Volkihar Undercroft recap dialogue, - Added proper location keyword for the Inner Sanctum, - Tweaked dialogue conditions for a bunch of radiant dialogue to make more contextual sense, - A bunch of new radiant and clicked hellos to occur after Dawnguard and once Serana has gotten closer to the player, - Implemented safeguards for the post-Dawnguard quest conversation with Serana to ensure the player can still continue talking with her even if the dialogue was said as a hello greet, - Added dialogue after the ambush on the Ancestor Glade during the "Unseen Visions" quest (on both Dawnguard and Vampire sides), - Added an "Unseen Visions" location-aware radiant idle, - Added proper keywords for Dawnguard locations like Darkfall Cave and Sharpslope Cave, - Fixed dialogue conditions for some location-aware radiant dialogue. - Two new songs, one is a Serana-rendition of the Age of Aggression/Oppression vanilla song, and another is an original composed by Kerstyn! - Main Quest Dialogue added (Bleak Falls Barrow->Ustengrav | post-Blackreach on the to-do list). Aligned and fuz'ed the proper voice files for each. - Disabled a bit more radiant idles for a more consistent experience. - Added in safeguards for "House of Horrors" quest commentary to not occur at the wrong time. - Reimplemented radiant hello dialogue, in a similar manner to what I did with Whats on Your Mind?. - The romance quests can be experienced regardless of which side you choose in Dawnguard. - Added one line to "What's on Your Mind?" For now it's just about her dad but more topics to come for the next release. Thanks to GuerillaTech for pointing them out! This has since been fixed. - Improved how Drinking Buddies is triggered, hopefully solving issues for some of you, where the dialogue option would just outright disappear after a while.