She still has the black face bug in my game. I think that this is what is happening: * Mod A adds a new face for Lydia under the Skyrim.esm folder and the ModA.esp folder, * Mod B adds a new face for Lydia under the Skyrim.esm folder and the ModB.esp folder, * The game loads the face for Lydia under ModA.esp folder + the face for Lydia under the Skyrim.esm folder added by Mod B + the face for Lydia under the ModB.esp folder. E.g. Some assets in this file belong to other authors. All rights reserved. The mesh and textures were correctly generated and can be found in my data folder (also correct filenames, they correspond to her Editor ID). Bijin, Better Bards). I never before have ran/installed so many mods as I did now (my current build), that's why I have (now) some NPCs with black faces bug. Fixed! Just made my first weapon in Blender and want to know how to port over to Skyrim. I also opened the face mesh in NifSkope, and it looks fine there. Any ideas on how I could fix it? - Or, it's also possible it is supposed to work exactly like the old CK and facegeom data is always supposed to be saved to the original vanilla or DLC plugin folder, meaning the auto-saving to a folder named after your own plugin is the bug. My knowledge regarding NPCs largely stems from creating followers / NPCs for small quests and working with NPC overhauls. Has something to do with it changing the shaders file. facegen data is definitely being output to the data directory. Use caution. Cheers. New comments cannot be posted and votes cannot be cast. 3. The powerful open-source mod manager from Nexus Mods. In my tests, preprocessed FaceGen would load in about 0.2ms per NPC, while generating it could take roughly 30-70ms depending on the NPC. What file exactly did you use to regenerate the facegen data? I tried to simply swap the layer index numbers referenced by the NPC to the new index numbers found in the modified race hoping that would fix it. Remove the DDS files from these directories . Click Yes to all to dismiss warnings by category again. Another trick for spawning multiple NPCs without having to do a bunch of typing, is create a text file in your Skyrim game's data folder with each line corresponding to an NPC in the format "player.placeatme ". Well, that depends on what's causing the blackface bug in your case. Unfortunately, it's not a case of multiple mods modifying a single npc. However, Fluff's Hybrid Khajiit appears to remove the racial face tint layers with indexes 4, 5, 6, 17, and 18 from KhajiitRace and replace them with new layers with indexes 24, 26, 36, 27, and 28 respectively. Let me know if you run into any problems. now definitely will not add same npc to console command batch file again and again. Multiple mods that do the same thing will cause issues. I opened up my entire current load order at once in SSEEdit to figure out which plugin was the last file to modify that record (note: the Race record, not the Actor record), which in my case was the USSEP plugin. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. In Skyrim, when you changed the face of a vanilla NPC all facegen data was generated only under the folder "Skyrim.esm". Which is a pita. r/skyrimmods Ersh released Animation Queue Fix on Nexus (eliminates the lengthy t-posing period on startup with DAR while animations are cached, is compatible with SE, all AE versions, and VR) I have selected the NPC in the Creation Kit and pressed Ctrl+F4 to generate her facegen data. In Skyrim, when you changed the face of a vanilla NPC all facegen data was generated only under the folder "Skyrim.esm" In Skyrim Special Editionm when you cange the face of a vanilla NPC the facegen data is generated under two folders: "Skyrim.esm" and "Mod.esp" (where Mod.esp is the name of the mod changing those faces. NifMerge can't even open head nifs made with the new CK. The other way I could possibly get the right FaceGen files is to delete all of them and then export the files of the female NPCs like you can do in Creation Kit. Please re-enable javascript to access full functionality. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. If you want all the NPCs in your load order to use the individualized face textures for each race. There's still one thing you could check: Get Nifskope (if you haven't already) and open the head mesh with it. You want to leave out the first 3 digits, because if the NPC is from a DLC, those first 3 will be "020", "030", or "040" in the FormID, but the .nif and .dds files will still start with "000". No glitches or bugs at all. For example: Looking at tint layers, it seems pretty clear what the issue is. Thanks for the tip. I've run into this problem too. I like the changes it makes to female NPCs but not the guys, so I want to go into xEdit and get rid of the changes to the guys while keeping what was done to the ladies. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Look for the "BSDynamicTriShape" named "FemaleHead" (or something similar). minor change: log filename change to DarkFaceIssueReporterXXXXXXXX.txt, now you can select which file you want to start from, just select the file, 'Apply Script' then click button '1. Could it somehow be related to her being a vampire? But in SSE things are not so easy. EasyNPC is a little bit smarter than this - for example, it knows the difference between plugins that edit NPC faces and plugins that edit other aspects of an NPC - but at the present time, these build checks are not . Facegen export requires CK no way around that, but only export it for the npc's you're having proiblems with (use CK Fixes) and if you have any sense you'll put them in matching BSA's as their loading/override will be automatic and avoid loose facegen files like the plague because they always override regardless. It's a flaw in Nifmerge. Complementary tool for all mods that allow character races to have bodies unique to them. You don't need to include ".txt". Multiple mods that do the same thing will cause issues. There appears to be nothing at all wrong with Padma's records. I then tried also regenerating facegen data with Fluffjiits, MrissisTales, and my patch loaded in the CK which also did not resolve the issue. Log in to view your list of favourite games. If it is not there, then check your Skyrim SE Data directory and see if there is a Textures and Meshes folder there. If it is not there, Most likely a missing (or unreadable) tint mask. Yours is unfortunately a totally different issue. Looking at the screenshot, I'd say it's still a problem of MISSING facegen data. fixed an issue. After the CK has finished, all of your newly exported FaceGen data can be found in the Overwrite folder of your mod list. Hi, I am obviously a modding noob but I'm trying to patch FaceGen using your guide and the DarkFace script mod. Repeat Steps 4-6 for any other mods with broken . a xEdit Script to find "Dark Face Issues" and address them, then create console command batch files for checking in game. Right click. This means it will work for mods such as VHR - Vanilla Hair Replacer. No matter what I do I can't get the yellow gross eyes to go away and be replaced with the ones from this mod. Updates your NPC faces to match body in a quick and efficient way. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. Select which races you want to patch. If nothing had changed regarding facegen, then we could use NifMerge to simply convert the old game's head nifs into head nifs for the new game, but we can't. I was able to delete all the changes made to the NPCs in the .esp, but in addition to the main .esp there are texture and mesh files in the main mod data directory and I cant figure out how I can get rid of these. Edited by Belegost, 13 November 2020 - 11:24 am. It did not. With this guide, I will take you through the basics of creating a custom FaceGen with two or more Character Appearance mods, such as. Open the Creation Kit and click File > Data. If you have multiple NPCs, you can hold down Ctrl and left click each entry so all. So what am I missing? Can I do this in xEdit or will I need to use the Creation Kit? So what am I missing? When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Some of the affected mods add a LOT of new NPCs. I can't seem to get the facegen data to export. So if there if a way to export FaceGen Data with xEdit I would be glad to know it. TBH, I'm not sure what exactly happens here. That didn't work either, even after regenerating face data again with the patch: You did a lot of work to provide us with information. Check the box again and the old merges work perfect. You can use this fix as a runtime equivalent to Creation Kit's 'Ctrl+F4' to generate FaceGen. All rights reserved. A couple of other handy tricks: If you see the NPC in the game and they've got the dreaded "dark face bug" (or you just want info on them) hit the ~ key to bring up the console, then click on the NPC. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Again: Regenerating facegen data won't help most of the time - on the contrary: You will most likely screw up your beautiful NPCs UGH misinformation is the worst. Sometimes you can open the plugin in CK, and select them Press Ctrl+F4 for generating Facegen data to fix them. Are these NPCs supposed to be normal Khajiits? However, if the head nif was the result of a RaceMenu/NifMerge session and includes custom mesh paths for things like eye geometry or 3rd party hair, those geometries will be missing in game. Your first sentence may be true, but the second sentence is definitely not. This author has not provided any additional notes regarding file permissions, sfts - for devising a clever way of identifying nif blocks based on xEdit's 'NIF - replace string' script and letting me use his codePieron - for the original NPC Appearance PatcherElminsterAU and the xEdit Team - who made it all possible in the first place, This mod is not opted-in to receive Donation Points. Not needed but suggested heavily. - The new CK auto-saves facegeom data in a folder named after your plugin when you save the plugin. This worked fine, but I have 1 problem. In Skyrim, if two mods changed the face of the same NPC the only problem of incompatibility between those mods was that you would only see in game the changes done by the last mod loading in your load order, as the files in the Skyrim.esm folder of the second mod overwrote the ones of the first mod. Her face is not discolored in my game, but if she is in yours, use this. Maybe you could still try the "Load order adjustments + bashed patch" method I mentioned above. Find the entries for the head mesh itself. - Head nifs from the old game will work in the new game due to a degree of backwards compatibility and they will not exhibit the black head problem. SSE facegen head nifs are a different structure and are made to work with the new shader and lighting system. Start from selected file' from the main menu, now you can choose which files or records you want to check, just select them, 'Apply Script' then click button '2. Edited by Belegost, 19 November 2020 - 03:58 pm. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. All rights reserved. This specific character had the "BretonRaceVampire" (or BretonVampireRace?) If you're talking about the beta skyrim se patch, I have just had problems with that blacking out the entire ck render window. First, pick one mod that alters NPC faces and use just that one. I've got a few different mods which add npcs to the world which end up with blackened heads. now will not add same npc to console command batch file again and again. If you're still looking for a solution, this is what I do: go to https://skyrimcommands.com/npcs, and enter in the last 5 digits of the 8 digit code (so, for example, if you wanted to know what NPC was 00017935.nif, type in "17935" and boom - it'll tell you "Storn Crag-Strider"). When it comes to black face issues, you should take a close look at NPC Replacers (e.g. Blackjack_Davy 2 yr. ago. Basically you want to check which tintmask texture is attached to the head mesh. Copyright 2023 Robin Scott. I've attempted to use the Creation Kit to generate facegen data (select actors to regenerate face data for, press CTRL+F4) to no avail. Eliminates the dreaded "dark face" issue that occurs when the game encounters FaceGen errors. I've been trying to fixe some darkface issues with my game and I tracked the source down to my smashed patch, but when I load it into the creation kit to run facegen, it always comes back with an unspecified fatal error. 2. This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. Skip the Patching section if you are only wanting to create new FaceGen Data. Thank Bethesda for the shiesty BS, Soft. So to get the corresponding facegen files, you need to change the first two numbers to 0. :), Press J to jump to the feed. I've seen some opinion that this is the case, but I can't verify yet, because no matter where the facegeom data is saved, the heads are too black to see what the face looks like in game. fixes dark face bugs (optional but recommended), ONLY NECESSARY IF YOU GET THE BLACKFACE BUG WHILE PATCHES ARE INSTALLED, WON'T FIX EVERY INCOMPATIBILITY, if Lyall appears with his face black colored, Or you will probably get dark face issue :>, Because the CK wouldn't let me Save Facegen, This not a fix but if you have grey face bug or whatever it works. And does "fluffy Khajiits" change all Khajiits to something else? You can do this by selecting the entry for the NPC in the Creation Kit, and pressing Ctrl + F4. I sure can't tell. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Create an account to follow your favorite communities and start taking part in conversations. By default for non-beast races there is only one texture used by males and one by females (Argonians and Khajit have unique textures). It will only help if a mod is missing facegen data (or if the facegen data isn't where the game expects it). In my first ever Creation Kit tutorial, I will show you how to export character Face Gen Data for NPCs in order to prevent the 'Grey/Dark Face Bug' and so you can see makeup/warpaint in-game.Here is a Playlist with all of my CK Tutorials: https://www.youtube.com/playlist?list=PLB4t0GI9oBEb9p7v8Pnca44gZWNNIgirYVisit My Websites!Girl Gamers - http://zyliceagirlgamersdream.wikia.com/wiki/Zylice_WikiFan Site - http://www.fanpop.com/clubs/zyliceSkyrim Mods \u0026 Resources - http://zyliceliddell.weebly.com/#/ This covers that up. 4. Could be worth a try. That step is sometimes overlooked by mod authors - which also explains some black faces. By the way I wouldn't use a 3rd party tool as a merit for something, especially if it didn't have any updates for more than a year. now can check records which is not in master file, by selecting them then choose '2. Simple solution that works (well, most of the time): Make sure you got your load order sorted correctly. Put the one you want to win the conflict last. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You can convert this file to work with other games as long as you credit me as the creator of the file, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets.