Currently Ice Climbers are missing completely (since them being two characters introduces a couple of complications) and only Marth and Samus … 20/361: 20: 96: Grabs Hitbox Active FAF: Standing Grab: 10-11: 40: Dash Grab: 13-14: 48: Pivot Grab: 14-15: 43: Throws Base Dmg. This contributes to Zelda having poor matchups against others, though she does have a few even matchups against those higher than her, such as the Ice Climbers. Melee Framedata. Yeah, if you know about Zelda's transcendent attacks, a few design decisions seem a bit less stupid. Angle BKB/WBKB KBG Landing Lag Autocancel; Nair (Hits 1-5) 6-7, 10-11, 14-15, 18-19, 22-23: 42: 2/2/3/3 Mirror Update [1/30/20] - Updated image URLs to new mirror. Another example of the incredible bias that went into that monstrosity of a character. "A" Moves Analysis "B" Moves List Move Analysis Combos Frame Data Strategies Overview Zoning Character Specific Additional Note Match-ups Serious Advantage Match-ups. Nayru Land Cancel [5/14/16] - Land Cancel Advantage: -1 -> -4 Down Tilt Fix [1/1/16] - Edited Down Tilt IASA condition Hitbox Data Overhaul 2 [11/28/15] - Removed the following categories underneath Hitbox Data tables: KB Units, Hitstun, Hit Advantage Hitbox Data Overhaul 1 [10/7/15] - Hitbox IDs merged together when only the … Select an attack on the left panel. This website contains in-depth frame data for Super Smash Bros. Melee and is made by Joel Schumacher based on framedata JSON files generated by meleeFrameDataExtractor.The design is somewhat inspired by the move pages on SmashWiki.. Sadly, Brawl Meta Knight had even more transcendent attacks than Brawl Zelda. Attacks Hitbox Active FAF Base Dmg. Click on the display to unfreeze/freeze the trajectory pointer.

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