), // > .zone_move = How many cells should the zone move towards the centre, // > .zone_time = Time until the zone moves (in seconds), // > .reveal_time = Time until the next Zone will be revealed (in seconds), // > .rew_place = Multiplier for Reward depending on Placement, // ex: 1st place gets *10 more points, eveything after tenth place gets *1. @w < getarraysize(getd(".BR_PTY_Total_"+. @BR_ID); set .@y2,getvariableofnpc(getd(".zone_"+.@BR_ID+"["+(.@z+3)+"]"),"BR_Arena#"+. @p+"]"),1; // Check if every member from the party has died and remove it from the total count, if(getarraysize(getd(".BR_PTY_"+getcharid(1))) == 0) {, for ( set . "; mes "If you have donated but have not made a claim,"; mes "Please give us time to process your donation. "; mes "Please go back and claim an item instead. @l]; setarray getd("BR_EQ_OPT_ID"+.@o+"["+.@s+"]"),getd("@inventorylist_option_id"+.@o+"["+. "; mes "The reward for participating are "+getitemname($@BR_RewID)+"'s, the total amount what you can gain is affected by Kills and your Placement. Also you are only allowed to have equipped Costumes, which are limited to Head, Middle and Low Headgears. @rpar4); for ( set . @atcmd_parameters$[0],"11") == 1 || compare(. @rmax3)+", "+getarraysize(. @l] == getequipid(EQI_COSTUME_HEAD_TOP) || @inventorylist_id[. @BR_ID))), if(!. @atcmd_parameters$[0],"14") == 1 || compare(. @cards[0],4285,4303,4431,4334,4375,4313; // Amon Ra, Cat O' Nine Tails, Firelock Soldier, Freezer, Ice Titan, Verit. //= automatically truncates floats to ints. 8 min ago // Example: 5 Kills, 4th Place, 50 Base Reward: set . "; query_sql "SELECT `amount`,`claimed` FROM `donate` WHERE `account_id` = "+getcharid(3), @amount$, @claimed$; query_sql "SELECT "+@amount$+" - "+@claimed$, @value$; query_sql "SELECT '"+@value$+"' > 0", @enough; mes "Sorry, you do not have enough to make a claim. @enchant3 - "+getarraysize(. Login Sign up. @accid); set .@w,. @atcmd_parameters$[0],"6") == 1 || compare(. Free Roblox Script Project-XL Supreme Gui GodMode! @t+"] = "+getd(".zone_"+.@BR_ID+"["+. @atcmd_parameters$[0],"Malaya") == 1), else if(compare(. @t < getarraysize(getd(".zone_"+. @i] == Bound_Account) continue; // Ignore equipped Costume Top + Middle + Lower Headgear. @BR_ID+"[0]"),112,47,335,316; setarray getd(".area_"+. @i]; if(@inventorylist_option_id5[. @z,0; . @i < getarraysize(. ), Zenkai Origins Script GUI - (TELEPORT TO DRAGONBALL, ESP DRAGON BALL, SERVERHOP) - September 2021, Fling Things And People BETTER REACH AND INSANE THROW, TITANAGE AUTO FARM AUTO REFILL GAS & BLADES ANTI GRAB, CaveWorld GUI ORE ESP AUTO SELL TELEPORT TO A SPECIFIC ORE, Free Roblox Script Vesteria Epic Thing (BETA). @l+"]"); setarray .@OptVal[getarraysize(.@OptVal)],getd("@inventorylist_option_value"+.@o+"["+. @e <= 4; set .@e,. @i]; if(@inventorylist_option_id1[. @l + 1) {. setarray .@id[.@c],@inventorylist_id[. @BR_ID+"[0]"),35,15,271,223; setarray getd(".area_"+. @BR_ID)+3)+"]"),8,0xFF0000; // Middle Top. @e+11]) // If random amount of Enchantments is enabled. ",bc_self; // Battle Royale NPC Shop (7720 = Price Item ID), - itemshop BR_Shop HIDDEN_NPC,7720,512:-1. @r == 3)?4:. 4720,4721,4722,4723,4724,4725,4726,4727,4728,4729, // > INT: 4710,4711,4712,4713,4714,4715,4716,4717,4718,4719. @BR_ID) + getd(".last_zone_size_"+. @l+"]") == getcharid(1)). @accid); // Saves every party with each member for later usage, for ( set . Any DMCA take down(s) towards our videos will be immediately replied to with anotification forcing you to attend at Norwegian courts in order to keep the strike on our channel.What is Roblox Exploiting?Common ROBLOX Exploits allows you to cheat and unlock special abilities that usually costs real money for free. @i],2) == 3 || getiteminfo(@inventorylist_id[. @rmin1[0],10,10,1,1,1,1,1,1,1,1,1,1,1,1; setarray . @a,0; . "; dispbottom "--------------------------------------------"; dispbottom "> 1 = Alberta | 2 = Aldebaran | 3 = Dewata"; dispbottom "> 4 = Einbech | 5 = Einbroch | 6 = Geffen"; dispbottom "> 7 = Gonryun | 8 = Hugel | 9 = Izlude"; dispbottom "> 10 = Lasagna | 11 = Malaya | 12 = Morroc"; dispbottom "> 13 = Moscovia | 14 = Niflheim | 15 = Payon"; dispbottom "> 16 = Prontera | 17 = Rachel | 18 = Splendide"; dispbottom "> 19 = Veins | 20 = Yuno"; } else if(compare(. @rmax1[0],100,100,10,10,10,10,10,10,10,10,10,10,10,10,10,10; // 2nd Random Option Slot - Race/Class/Size Damage Reductions - Human/Medium. @l] == 0) continue; if(getiteminfo(@inventorylist_id[. @cs; set .@s,. @id),"BR_Init")+" Cells"; mes " > Zone Movement: "+getvariableofnpc(getd(".zone_move_"+. 35 min ago TWEET. "Solo":( (.arena$[. @BR_ID) - getd(".last_zone_size_"+.@BR_ID),getd(".@zone_c_y_"+. | 12.91 KB, GetText | @w + 1), if(getarraysize(getd(".BR_PTY_"+getd(".BR_PTY_Total_"+.@BR_ID+"["+. Free Roblox Script Anime Artifacts Simulator - Auto Collect Coins, Free Roblox Script Tapping Mania | Auto-Tap | Gem Farm | Egg Farm | Auto Rebirth| Anti AFK | Hide N, Free Roblox Script Squid Game | GUI | UNIFORM | EPIC ADMIN TROLL |, Free Roblox Script Criminality Player Freezer, Project Star SCRIPT - Infinite EXP (UPDATED METHOD), Anime Artifacts Simulator COIN FARM OPEN SOURCE, PK GIVE YOURSELF MONEY CHINESE EVENT, Free Roblox Script Simple Big City Tycoon Auto Obby Script, Free Roblox Script Stands Online v25 | Another Item Collector, Gas Station Tycoon MONEY FARM SEPTEMBER 2021, UnConventional AUTO FARM HIDE NAME OPEN SOURCE, Normal Version(INSTA TP) FIXED WORKS PERFECTLY NOW, Serverhop version(INSTA TP) FIXED WORKS PERFECTLY NOW, Free Roblox Script Project Star - Inf EXP - LVL 40 REQUIREMENT. "; mes "Do you really want to reset your starter weapon? 17,207 . @BR_ID+"[0]"),101,31,302,257; setarray getd(".area_"+. Veuillez activer / Por favor activa el Javascript! @e + 1). mes "The Battle Royale Arena was not started yet. @cards[0],4043,4094,4575,4425,4518,4390; if(getd(".weap_"+.@bclass+"["+(. @x1 <= (getd(".area_"+. @id+"::OnRegisterTimer"; } else if(getd("$@BR_Status_"+. @d+"]") == 0). Video Link: Script (Direct):loadstring(game:HttpGet("https://pastebin.com/raw/pinUW20M", true))() Quote Topic Tags RobloxAthena RoyaleRoblox Athena Royale HacAimbotESP mes "I will now store every equipment except your Costume Headgears for you, if you didn't do that already! ",bc_self; if(@BR_Downed_Status == 1 && @BR_Downed_Spot). @et == 1) { // Depending on loop counter, choose the equipment type. 3 min ago @l]; delitem2 @inventorylist_id[.@l],@inventorylist_amount[.@l],1,@inventorylist_refine[.@l],0,@inventorylist_card1[.@l],@inventorylist_card2[.@l],@inventorylist_card3[.@l],@inventorylist_card4[. // BR_TxTColor(3," ") = Just an empty space, didn't want to use mes for that. @loot,( (.randlimit == 1)?rand(1,.equip_limit):.equip_limit); if(Class >= 4046 || Class <= 4049) // Check if the Class is not Taekwon, // Randomize if Weapon or Armor is created, // ================== Weapons ==================, if(. @o + 1) {. @o,1; . | 13.09 KB, JSON | @a]) == 1) {. "; query_sql "DELETE FROM `donate_item_db` WHERE `id` = "+@iid; logmes "Deleted "+@itemname$+"s from list of claimable items"; query_sql "SELECT `id`,`price` FROM `donate_item_db` ORDER BY `id`", @items, @itemamount$; mes @donator$+" has not donated before. set .@er,rand(.equip[.@e+9],.equip[. : ---island royale UPDATED AIMBOT SCRIPT 2021-X_CHANGE = 0.1 The change in camera angle on the X axis upon moving 1 pixel on 0.36 sensitivity.Y_CHANGE = 0.13 The change in camera angle on the Y axis upon moving 1 pixel on 0.36 sensitivity.MOUSE_OFFSET = Vector2.new(0, 0) The offset (in pixels) of where the script should think the mouse is.USE_RIGHT_CLICK = true Whether or not to still use right click for locking on.USE_LEFT_CLICK = false Whether or not to use left click for locking on.AIM_KEY = Enum.KeyCode.E Enum.Keycode for the key to press when you want to lock onto someone.NO_HUMANOIDS = false Whether or not to check for Humanoids in the characters. @e+3)+"]")) // If refine is enabled, randomize it. @OptParam; delitem3 @inventorylist_id[.@l],@inventorylist_amount[.@l],1,@inventorylist_refine[.@l],0,@inventorylist_card1[.@l],@inventorylist_card2[.@l],@inventorylist_card3[.@l],@inventorylist_card4[.@l],.@OptID,.@OptVal,. @atcmd_parameters$[0],"Morroc") == 1), else if(compare(. "; setarray getd("$@BR_RegQ"+. @a + 1), if(.Arena_Event && getgroupid() < .Arena_Access && !. @type) && getd(".Timer_"+. "; switch(prompt("- Novice:- Swordsman:- Mage:- Archer:- Acolyte:- Merchant:- Thief:- Ninja:- Gunslinger:- Taekwon:- Summoner")) {. @BR_ID))-4; // Marking first zone, for ( set . "; query_sql "REPLACE INTO `donate_item_db` VALUES ("+@iid+",'"+@cost$+"')"; logmes "Changed the price of "+@itemname$+"s"; mes "Item "+@itemname$+" does not exist. @BR_ID); set .@x2,getd(".zone_"+.@BR_ID+"["+(. If you want to play Athena Royale for yourself, it's completely free within Fortnite Creative mode. @id)) < (.@rpl*. setarray . @BR_ID+"[0]"),48,90,353,266; setarray getd(".area_"+. @i]; setarray .@opt_ct[.@c],.@opt_ct[. "Aldebaran","2","15","50",""+.m_level,"0". @p,0; . @OptVal); deletearray .@OptParam[0],getarraysize(. set .@er,rand(getd(".weap_"+.@bclass+"["+(.@e+9)+"]"),getd(".weap_"+.@bclass+"["+(. @origin); // Reattach previously saved player, for ( set . @id)); set .@c,. @enchant3[0], 4700,4701,4702,4703,4704,4705,4706,4707,4708,4709, // > AGI: 4730,4731,4732,4733,4734,4735,4736,4737,4738,4739. @BR_ID),cell_chkpass) == 0), // [0] + [1] = x1 + y1, [2] + [3] = x2 + y2. @i]; setarray .@c4[.@c],@inventorylist_card4[. ",bc_self; announce .n$+": Congratulation to ["+strcharinfo(0)+"] for winning in the Battle Royale Arena ["+getd(".arena_"+.@BR_ID+"$")+"]! setarray getd(".zone_"+.@BR_ID+"[0]"),getd(".@zone_c_x_"+. "; menu "Headgears",L_headgears,"Weapons",L_weapons,"Cards",L_cards,"Zeny",L_ZENY; query_sql "SELECT "+@value$+" / "+@price$, @max; mes getitemname(@name[@m])+"s cost $"+@price$+" each. Pastebin.com is the number one paste tool since 2002. @rmin1[0],10,10,1,1,1,1,1,1,1,1,1,1,1,1,1,1; setarray . //= amount donated by users and the items claimable. set .@ref,rand(getd(".weap_"+.@bclass+"["+(.@e+4)+"]"),getd(".weap_"+.@bclass+"["+(. @i + 1) {, if(getiteminfo(@inventorylist_id[. It's a tool to allow users who cannot afford to purchase stuff in game, to get the same chance as everyone to have fun which otherwise would cost alot. @rand3); deletearray .@rmin3,getarraysize(. @id),"BR_Init")+" Cells"; mes " > Zone Timer: "+getvariableofnpc(getd(".zone_time_"+. @r); br_alberta,0,0,0 duplicate(BR_Init) BR_Arena#1 HIDDEN_NPC, br_aldeb,0,0,0 duplicate(BR_Init) BR_Arena#2 HIDDEN_NPC, br_dewata,0,0,0 duplicate(BR_Init) BR_Arena#3 HIDDEN_NPC, br_einbech,0,0,0 duplicate(BR_Init) BR_Arena#4 HIDDEN_NPC, br_einbroch,0,0,0 duplicate(BR_Init) BR_Arena#5 HIDDEN_NPC, br_geffen,0,0,0 duplicate(BR_Init) BR_Arena#6 HIDDEN_NPC, br_gonryun,0,0,0 duplicate(BR_Init) BR_Arena#7 HIDDEN_NPC, br_hugel,0,0,0 duplicate(BR_Init) BR_Arena#8 HIDDEN_NPC, br_izlude,0,0,0 duplicate(BR_Init) BR_Arena#9 HIDDEN_NPC, br_lasagna,0,0,0 duplicate(BR_Init) BR_Arena#10 HIDDEN_NPC, br_malaya,0,0,0 duplicate(BR_Init) BR_Arena#11 HIDDEN_NPC, br_morocc,0,0,0 duplicate(BR_Init) BR_Arena#12 HIDDEN_NPC, br_moscovia,0,0,0 duplicate(BR_Init) BR_Arena#13 HIDDEN_NPC, br_niflheim,0,0,0 duplicate(BR_Init) BR_Arena#14 HIDDEN_NPC, br_payon,0,0,0 duplicate(BR_Init) BR_Arena#15 HIDDEN_NPC, br_prontera,0,0,0 duplicate(BR_Init) BR_Arena#16 HIDDEN_NPC, br_rachel,0,0,0 duplicate(BR_Init) BR_Arena#17 HIDDEN_NPC, br_splend,0,0,0 duplicate(BR_Init) BR_Arena#18 HIDDEN_NPC, br_veins,0,0,0 duplicate(BR_Init) BR_Arena#19 HIDDEN_NPC, br_yuno,0,0,0 duplicate(BR_Init) BR_Arena#20 HIDDEN_NPC. @s,1; . @BR_ID)) == 1) {. @id) == 0 && . @c) < 2)? @c + 1). setarray . @rmax2)+", "+getarraysize(. @BR_ID)*1000); // Timer until the next Zone will be revealed, set .@m1,getd(".zone_"+.@BR_ID+"["+(getd(".z_"+.@BR_ID)+1)+"]")+(distance(getd(".zone_"+.@BR_ID+"["+getd(".z_"+.@BR_ID)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+.@BR_ID)+1)+"]"),getd(".zone_"+.@BR_ID+"["+getd(".z_"+.@BR_ID)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+. setarray . To review, open the file in an editor that reveals hidden Unicode characters. Thanks For The Support!,-Bugxie @w,0; . @BR_ID); set .@d,. @i]; setarray .@c2[.@c],@inventorylist_card2[. 4803,4804,4805,4875,4876,4877,4878,4879,4880, // > Darklord Essence Force: 4908,4909,4910, // > Darklord Essence Intelligence: 4911,4912,4913, // > Darklord Essence Speed: 4914,4915,4916, // > Darklord Essence Vitality: 4917,4918,4919, // > Darklord Essence Concentration: 4920,4921,4922, // > Darklord Essence Luck: 4923,4924,4925. @BR_ID)) == 0). | 13.09 KB, JSON | @e+6)+"]")) {, // Andre, Archer Skeleton, Armed Guard Soheon, Atroce, Banaspaty, Breeze. Anime Artifacts Simulator GUI AUTO FARM FREE MIHAWK SWORD & MORE! @max_l) {. "; for ( set . @r < $@partymembercount; set .@r,. BR_TxTColor(2,"Assassin Cross of Sunset"); if(select("- Reset Starter Weapon:- Restore Equipment") == 1) {, if(getvariableofnpc(.BR_StartWeapon,"BR_Init") == 0 || !BR_WeaponType) {. //= 3.10 - Applied previous fix to other variables and forced, //= dialogue box closure every time database is, //= 3.11 - Explicit reset of another variable. getitem2 BR_EQ_ID[.@g],BR_EQ_AM[.@g],BR_EQ_IFY[.@g],BR_EQ_REF[.@g],BR_EQ_ATT[.@g],BR_EQ_C1[.@g],BR_EQ_C2[.@g],BR_EQ_C3[.@g],BR_EQ_C4[. @i] != 0) {. "; mes "The Lootboxes can contain random equipment and healing items. @p+1)+": x"+getvariableofnpc(getd(".rew_place_"+.@id+"["+. @BR_ID)); sleep 2000; // Let the players finish loading. @BR_ID)); set .@z,. @l_x2 && . @BR_ID] && getd(".z_"+. @i,0; . ":":""); // Set different variables for easier access to the required data, // Reset variable if respective arena is not active, if(getd("$@BR_Status_"+. You'll just need the Athena Royale creative code: 3206-9524-5936. So Index*3, setarray .heal[0], 547,10,50, // Condensed White Potion, // Define the max healing/buff items available, // Max Heal Items per Loot Box (Default: 2), // > Novice = 0, Swordman = 1, Magician = 2, Archer = 3, Acolyte = 4, Merchant = 5, Thief = 6, Gunslinger = 24, Ninja = 25. @p+"]") == getcharid(0)) {, // Check if other party members where also downed, for ( set . rAthena - Ragnarok Online Emulator - NPC Scripts. "s":"")+" to register! makeitem .heal[.@h],.heal[.@h+1],.@map$,rand((.@x-.@m),(.@x+.@m)),rand((.@y-.@m),(.@y+. @BR_ID+"[1]"),10,8,8,8,5,5,3,2,2,1; setarray getd(".area_"+. todo-related-topics-headline todo-related-topics-headline-mobile. @x,getarg(1); movenpc "#BRZ"+getarg(5)+"-"+getarg(4),. @cards))]; // * Enchant Slot 1 (Card Slot 4) - Status Enchants (STR/AGI/VIT/INT/DEX/LUK - 1~10), // > STR: 4700,4701,4702,4703,4704,4705,4706,4707,4708,4709. setarray . Advertisement. @rmax2[0],10,10,10,10,10,10,10,10,10,10,10; // 3rd Random Option Slot - Crit/Range Damage Multiplier. "; switch(select("- Game Mode:- Arena's:- Restricted Skills:- Nevermind")) {. @s+1]; // ====== Battle Royale Arena Settings ======, // > [5] = Randomized Battle Type: 0 = Random, 1 = Solo, 2 = Duo, 4 = Squad. @o)); // Information that the equipment has been restored. @t+"]")+", Y1["+(. @atcmd_parameters$[0],"Prontera") == 1), else if(compare(. @i]; setarray .@opt_v4[.@c],@inventorylist_option_value4[. mes "I'm sorry, but you need to create a party first. @g+"]"); setarray .@OptVal[getarraysize(.@OptVal)],getd("BR_EQ_OPT_VAL"+.@o+"["+. @id) < $@BR_RegTimer), else if(getarraysize(getd("$@BR_RegQ"+. @e+14)+"]")); // = Put in the ID's for the respective Random Option Slot, they will be randomly selected. | 12.91 KB, GetText | @pty_ct; copyarray .@pty_cid[0],$@partymembercid[0],. @g + 1) {. In a nutshell, the ROBLOX Exploits lets you leave your best impression in the game, and everyone will look up to you! Pastebin is a website where you can store text online for a set period of time. @BR_ID+"[0]"),45,36,317,326; setarray getd(".area_"+. It has functions aimbot, silent aim, esp, and many more. @c < .arena_size)? @id)); set .@q,. Some assembly required. Section 22, Law (1993: 1007) Everyone may quote from published works in accordance with good practice and to the extent motivated by the purpose. @p < getarraysize(getd("$@BR_RegQ"+. @accid); set .@i,. . // Note: You can duplicate as much as you want, but edit the Chest#BR_ to match the number, // like Chest#BR1_11 for 11 Boxes in Arena 1, //prontera,156,177,0 duplicate(BR_LootBox) Chest#BR_TestBox 4_STEELBOX // Testing Purposes, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_1 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_2 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_3 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_4 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_5 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_6 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_7 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_8 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_9 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_10 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_1 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_2 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_3 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_4 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_5 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_6 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_7 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_8 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_9 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_10 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_1 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_2 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_3 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_4 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_5 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_6 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_7 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_8 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_9 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_10 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_1 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_2 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_3 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_4 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_5 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_6 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_7 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_8 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_9 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_10 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_1 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_2 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_3 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_4 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_5 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_6 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_7 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_8 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_9 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_10 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_1 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_2 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_3 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_4 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_5 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_6 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_7 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_8 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_9 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_10 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_1 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_2 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_3 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_4 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_5 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_6 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_7 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_8 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_9 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_10 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_1 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_2 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_3 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_4 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_5 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_6 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_7 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_8 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_9 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_10 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_1 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_2 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_3 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_4 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_5 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_6 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_7 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_8 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_9 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_10 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_1 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_2 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_3 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_4 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_5 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_6 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_7 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_8 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_9 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_10 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_1 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_2 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_3 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_4 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_5 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_6 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_7 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_8 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_9 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_10 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_1 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_2 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_3 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_4 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_5 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_6 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_7 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_8 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_9 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_10 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_1 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_2 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_3 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_4 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_5 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_6 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_7 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_8 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_9 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_10 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_1 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_2 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_3 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_4 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_5 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_6 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_7 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_8 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_9 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_10 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_1 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_2 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_3 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_4 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_5 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_6 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_7 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_8 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_9 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_10 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_1 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_2 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_3 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_4 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_5 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_6 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_7 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_8 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_9 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_10 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_1 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_2 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_3 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_4 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_5 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_6 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_7 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_8 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_9 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_10 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_1 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_2 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_3 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_4 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_5 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_6 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_7 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_8 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_9 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_10 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_1 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_2 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_3 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_4 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_5 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_6 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_7 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_8 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_9 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_10 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_1 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_2 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_3 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_4 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_5 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_6 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_7 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_8 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_9 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_10 4_STEELBOX.