Losing the grav rule hurts, especially against potential reserve charges. Not only do we finally get a Titan Legions faction we can draw our army from, but we also get some massively reworked Titan profiles! They also, while alive, provide a 5+ invulnerable save. A bright point is his dreadfire claw switching from damage D6 to damage 4, but without the absurd durability he used to have, and without the choice of warlord traits, hes not bringing much to the table. Stillprobably not durable enough for how hard it is to hide and the cost, but much, much closer to something you want. Galatus Dreadnought [CORE]: Down to 9 wounds from 10, but now doesnt degrade. This iteration of the rules really gets rid of that, and while there are still good or bad units theres a lot less room between them. YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH. Warhammer 40k - Imperial Armour - Index - Forces of the Adeptus Astartes.pdf download. This is because it is only 1500pts, leaving you enough leftovers to putsomething in your list to contest objectives, and its statline is a wild ride. Credit: Jack Hunter. The Cyclopsalso gets a minor discount out of the gate, and hilariously gains the ability to ride in transports (though cant shoot on the turn it gets out, which limits the utility). Realistically, the story is the same across the board here these all get minor cost reductions and some get boosts to their weapons, making them all a bit more exciting to use, but probably not enough to overcome the limitations of their slot. Acastus Knightsdrop to the point where you could squeeze one into a list a bit more reasonably, and gain some boosts to their guns in the form of Blast, but still really struggle to compete with Castellans. These certainly exist, and you can use them. #warhammercommunity #warhammer #warhammer40k #oldhammer #oldhammer40k #40k #2ndedition #2ndedition40k #tyranids #tyranid #nids #paintingwarhammer #painting #paintingminiatures #miniatures #miniaturespainting #hobby #wargames #wargaming #metal #alien #hivetyrant #warmongers, Awesome fun stream working on the 90s Hive Tyrant! The Las Pulsar is a whole 20 points cheaper!?!?!?! Offensively, the melta cutter increased from d3 shots to 5 shots and picked up the new melta rules, and the termite drill loses the complicated mortal wound thing in exchange for a straight damage increase d3+3 against most targets, and a colossal d3+6 against vehicles. The Imperial Knights get profiles for all Knight variants currently produced by Forge World including some much appreciated points cuts! I have been crying out for the Augmented Mount to be usable on any strength of attack, as previously this was locked to S4 and below only, which was a little situational. It probably still doesnt cross the line to being actuallygood,but Im certainly looking at the arms of my largest robot son contemplatively. Most Ork vehicles that are tank-style, along with Mega and Meka dreads, gain the Ramshackle rule from Trukks, giving them a chance to reduce incoming damage to 1 on a roll of a 6. Join us on www.youtube.com/spruesbrews from 7pm - 9pm each Sunday! It doesnt cost half as many points its dropped from 235 points down to 170. of Forge World units that, at the time of printing, are supported. Grey Knights get a variant of the Land Raider which has psycannons on it, for some reason with a different profile than seen on normal ones. Our full review and unboxing is up over on www.spruesandbrews.com #warhammercommunity #warhammer #warcry #miniatures #miniaturespainting #soulblightgravelords #vampire #paintingwarhammer #painting #gamesworkshop, Our Sunday evening painting stream is live on YouTube and Twitch! But usable. Sadly, the loss of the OG FW index habit of just slapping BS2+ on everything big hits Tau among the hardest. Finally, theHades Breaching Drill looks kind of great now its been detached from the mandatory tag-along veterans, so you can take them as a separate squad as desired, and its melee attacks have been charged up, both getting d3+3 instead of d3 and being flat D3 against most targets and flat D6 against vehicles. Alright, onto the shared units, I guess. Pallas Grav-Attack: Lost the -2 to charge grav ability, but is 10 points cheaper. The Necrons get a new fortification in the form of the Sentry Pylons these have made the move from the Heavy slot freeing up some precious Heavy choices for more Doomstalkers! Look, theres atonof content to cover here and weve barely scratched the surface. 11 named characters, most of which youve never heard of cover the above 5 chapters + the Salamanders. A WS/BS 2+ contemptor dread, hes a 9 wound character, has a 4+ invulnerable save, and can do a few mortal wounds when he completes a charge. All of the Artillery platforms and Mortars now do not count the crew as a separate unit, and you simply ignore them for the purposes of combat, they are just for show now! Titans now have a stock 2+ save and many more wounds than they used to have, but had their toughness dropped a little. Having to use a Lord of War slot on this is, obviously, kind of terrible, but its also extremely hilarious, and has been pushed hardenough cost wise to make it at least fun to use. If there are units that I think are still worth it, Ill note them below. Fundamentally, you spend 130pts on a unit and they have a very strong chance of popping out of DS and immediately picking up 100pts+ of Gravis models. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. Warhammer 40k . Acastus Knights! Hes still got two casts and denies and is still way nastier/tougher in a fight than most equivalents, so may still be the one of the better inquisition options. Enh the smaller daemon princes here seem OK but not great. On top of that, they got 1pt cheaper each, and got built in deep strike, and I think the latter point combined with the fact that their new big shots are perfect Gravis killers, especially underExpert Crafters, makes these worth a look. Medusas of all flavours get a more functional boost some go up in cost slightly, but the damage on their big gun increases to d6, obviously very nice and much more scary to be up against when theyre well hidden. If youre a user of these its worth scanning through and checking for the addition of Blast on their guns Knights missed out on the first pass of FAQs due to not being in the main indexes. Why are there no pictures of the vehicles. The Astra Militarum were the OG beneficiaries of Forge World units, and they retain a prodigious range, though some of their options have been archived off as part of this update (mostly very similar variants on existing units). The good news, however, is that all the various flavours of Death Rider actually might, theyre good with strong Serberys Raider energy to them. Loyalist Knight Atrapos. Thats seriously spicy, and since neither goes up in cost on that build and some of their guns get marginally better, these are a much more appealing option, especially as Iconoclasts. This mighty 224 page book collects together the rules for the majority of current Forge World kits that are available to buy over on the Forge World website (It doesnt include any discontinued models so keep that in mind if you have any older kits, these will receive separate Legends support over on Warhammer Community allowing you to use these in friendly games). Wait, WHAT!?! None of them.and all of them. It gets a 4++ to compensate, but Im not sure that gets it back over the line into lists with all the cool new options to compete with. Hellforged Leviathan Dreadnought. While it only has 32W, its got T9, a built in 4++ against shooting and the right keywords for Lightning Fast, making it extremely non-trivial to kill at range, especially if you stickFortune on it as well. Then theres theGreater Brass Scorpion,which dropped 75 points while going up to 28 wounds It now also degrades in WS and BS, and so will always have 6 attacks to whiff with as it loses accuracy. Astral Claws Ultramarines with Rapid Assault and Hungry for Battle. Since Veterans have a real use case at the moment, this seems honestly fantastic. Imperial Armour Compendium 40k Rules Breakdown One of the best parts about the book in our opinion is that the points costs are at the end of each section! [ [2] Description This compendium includes 222 datasheets, including super-heavy units and highly specialised troops. All of these units follow the standard rules for their factions. The key difference is that theyre no longer HQs or Characters, so extremely stupid combos involving relics and warlord traits are banished to the shadow realm. Fast, durable-ish units that are OK in melee is absolutely something the guard range is badly missing for 9th, so it does feel like a Krieg Vanguard or Outrider to use some of these is a genuinely plausible option. Ultimately, it does still get hard-countered by some flavours of hordes, and any game played with it is going to be a knife edge of making sure you dont get charged by a melee killing machine, but in a similar way to the Taunar in 8th I can see people picking it up and running it to 3-2 finishes or the occasional 4-1. So this makes the bombs way better against an MSU style list that huddles up as it moves around (see MARINES), but makes them much worse vs hordes. Units have also had the CORE keyword added, setting them up to be futureproofed for a future Custodes Codex. Since you can double gun these, you definitely want to take this variant if youre planning on doing silly things withVisions in the Smoke,itsvastly better than the mainline one for that role. The free Wraithcannon option vanishes into the mists, but the spear gets a damage bump (to d3+3) and the ability to take a D-Cannon remains. Like the Rvarna, they do get a massive point cut, but here it comes with correspondingly massive decrease in capabilities. This has changed somewhat from the previous incarnation, and arguably is a little worse for your foot slogging troops. Our two favorite dreads have decided to take a little break from carrying marine lists. It had a good run. Ultimately, its a stronger unit, but its still a Lord of War. Both Acastus variants saw a massive 100 points drop. There are two wide-reaching rules for marines. Find company research, competitor information, contact details & financial data for STAREVER of ROUBAIX, HAUTS DE FRANCE. Whether you want to reclaim the galaxy with the Necrons, burn it to a cinder with the Chaos Space Marines, or convince everyone to join the Greater Good with the T'au Empire, this book contains the datasheets and the points values you need.. Over the next few weeks, well be diving much deeper into these new rules and how they shake things up for each faction and make no mistake, theyshake things up in some pretty big ways. In this book you. The Necron Tomb Stalker and Tomb Sentinel both getbig point cuts and some marginal melee weapon improvements, and while they lose a point of BS/WS, realistically any list that uses them is going to be leveraging their ability to drop in next to a Technomancer with a control node anyway, so thats easily mitigated. Its also a really well organised book making it much easier to use both during a game and while creating your list. Someone out there was listening, because this was always the fix it needed. Krootcon Down Under Am I getting good at this? The Trojan now has a fun rule that allows One Shot weapons to fire again so, for example, you can use one to reload a Deathstrike allowing it to fire a second time! Remember that these Dreadnoughts dont currently get Legion Traits, since they arent INFANTRY, BIKERS, HELBRUTES, or CHARACTERS. Each titan has a different number of void shields, from warhounds with 2 up to warlords with 8. People are sad about the leviathan, but before the compendium he was approaching a Knight in points, had terrible rules, was more expensive than the loyalist version and his guns were average. And now for the biggest gut punch: None of the Dreadnoughts listed here have the HELBRUTE keyword, meaning that until an FAQ corrects this, they dont get legion traits. The laser volley cannon defaults to being a better lascannon three shots at D3+3 damage. #warhammercommunity #warhammer #warhammer40k #khorne #angron #worldeaters #40k #arksofomen #paintingwarhammer #paintingforgeworld #painting #paintings #miniatures #miniaturespainting #warmongers #ad. The Skathach Wraithknight also gets a surprisingly huge amount of improvement, honestly shifting itstraight to being much more worth considering than the regular one. Get the latest business insights from Dun & Bradstreet. 13 - War Machines of the Lost and the Damned, Imperial Armour - Apocalypse I (Second Edition), https://wh40k.lexicanum.com/mediawiki/index.php?title=Imperial_Armour_Compendium&oldid=487737, Datasheet entries for two new Factions bespoke to this book . Change), You are commenting using your Facebook account. ability rather than regularWaaagh!, meaning that you need an alternative boss if you want to buff up infantry. Remoras are also easy winner, because they get two seeker missiles for free, more wounds, and are always in cover just huge boosts all round with no cost increase. Sicarans in general also bumped up to a 2+ save, making them surprisingly durable, and took a substantial points cut. There isnt any massive rules changes, but some minor adjustments and a few buffs/discounts scattered around (or in the case of Venatari, a minor change with a HUGE impact). Back at the launch of the 8th edition of Warhammer 40,000 we saw a series of volumes from Forge World collecting together all the rules for Forge World units in the new edition of the game. This ability is included on most relic units dawning from the Horus Heresy era if a unit has this ability on its profile then the detachment it is taken in increases in cost by 1CP. The 5 included chapters are as follows: Red Scorpions Ultramarines with Inheritors of the Primarch. In an edition that prioritizes having bodies to take objectives and keep your opponent off theirs, spending several hundred points on a single tank thats going to have trouble moving around is already a tough sell, and adding a big additional CP cost is a tough pill to swallow. It retains the CORE keyword, and if you arm it with a kheres assault cannon or multimelta and dreadnought close combat weapon it costs the same as the codex version (well, and an extra 1 CP cost.). Caladius Grav-Tank: Lost the -2 to charge grav ability, kept fly. So yeah, 2+ save, and 5 points cheaper for what you probably were already doing with this unit. Todays Forgeworld Preorders Imperial Armour Compendium andNecromunda! This isincredibly bad;for some units itll just limit to your ability to include multiples but more than likely itll just make some units unplayably bad, since theyre likely to be overcosted before you include the CP. Last for this section, theTaunar almost certainly works out as a loser. An Astraeus has 2 void shields, so it has a nice little buffer before it starts taking damage. Thats it. We see quite a few units get tweaked to remove degrading profiles too, such as on the Blood Slaughterer. Back at the launch of the 8th edition of Warhammer 40,000 we saw a series of volumes from Forge World collecting together all the rules for Forge World units in the new edition of the game. Also gained the -1D taken Dread ability we have seen the Marine Dreads get, got an extra base attack (reasons), and got 5 points cheaper. Finally the Tyranids have units with some updates such as the awesome looking Dimachaeron which not only has more wounds and a base 5+ inv save, but can also gain a 5+ wound shrug too if it kills something with its Spine Maw! Lets start with my beautiful special explodey boy, the Kytan Ravager. Void shields have also been completely redesigned and are no longer a confusing degrading not-invulnerable save.